I am unable to interact with the world directly, which is why I cannot defeat the Demon King myself, but I will allow you three abilities to combat him. Please use your powers how you see fit. You do not have to fight, and can merely live your life in my world if you so wish. But you must realize that his downfall is your only chance to return home. I release you into my world.
Welcome to Teva.
Hello, hello, one and all, and welcome to the World of Teva! As you can see, this is still in the beta testing stage so it is NOT the full version! I repeat, NOT the full version! As of now, only about 1/30th of the world can be explored, while the rest is still unknown and in development (by me). BTW, here's the map:
This is the Northwestern-most part of Kraytos, a continent in the World of Teva.
Everyone's Character Statistics!!
- [+] Link
As you have just learned, the plot is that everyone has come from another universe or dimension, by some spacial distortion or whatnot, and met with [GAIA], the Admin of Teva. And yes, I said Admin. Pretend this is an RPG world, and it makes sense.
[GAIA] cannot control the world directly, and can only watch from above. Unless the world itself is in danger, he cannot and will not interfere. No, he is not human. He's like a computer.
Moderators are like "gods" of Teva. At least to the people. In reality, think of them as people the Admin appointed to help out with the world. Like employees. They people who live on Teva actually do not know who [GAIA] is, as they've never seen him (except for natural disasters, he controls those) before.
I won't spoil my world any further though. You must discover the rest for yourself! Now, here are the rules.
- [+] Le rules
- No metagaming: You may know something, but your character may not. Metagaming makes things less interesting, so keep that in mind.
A list of Abilities you cannot use:
1. Mind reading. Read the first rule and you'll understand why.
2. Flying. It's no fun if your exploration becomes easy! If you wanna fly, you can only go as high as tree height.
3. Invincibility. Pretty obvious.
4. Instant kill. Pretty obvious.
5. Immunity. Similar to invincibility, except for status effects. I will allow ONE immunity against ONE status effect, but it will take up ONE of your three abilities for each immunity.
6. I probably missed a few, so I'll decide if your abilities are usable or not.
No whining: What I say goes. Battles and the like are decided by Player levels and RNG rolls and formulas, so everything is relatively fair. Plus this is just a beta test, so there are bound to be mistakes. If it turns out that the RPG aspect doesn't work, I'll scrap it out of the full version.
Don't be too serious: This is just the beta test, so there are bound to be errors and the like for now. I'm practicing with a beta test first to see how everything works. So, for now, have fun!
Next is the character sheet. I'll have an explanation on some sections below.
- [+] Character Sheet
Abilities (Max of 3):
Attributes (6 starting points):
Inventory (Items given from Abilities):
Money: 100 arc
- [+] Sheet explanation
- Abilities: You can have a max of 3 abilities given by [GAIA]. This is probably the most confusing part of the application. It's basically decoration, so to speak. You can actually have no abilities and still fight on par with someone who has 3, depending on your level. Because of the RPG aspect, all your stats (STR, DEF, MAG, etc.) are set in stone. Any ability related to those stats basically just provides an excuse for you to use those abilities. (e.g. the ability to use fire uses MAG stat, and you now have an excuse to use fire magic.) Just note however that if you don't have a magical ability or laser beam shooting power in the abilities section, you can't use it and you won't have a MAG stat.
However, there can be some abilities, such as having a sixth sense to detect hidden enemies, that can be extremely useful. It nullifies being ambushed by an enemy, and can turn a disadvantageous situation into an advantageous one. If people are near that character, they won't be ambushed. A pretty useful ability if I say so myself. (More info on hidden enemies in Hiding section.) I would try to come up with useful abilities such as those.
Then there are common abilities like superstrength. It would be cool if that boosted your strength, but sadly it won't. Instead, I came up with an idea that you'd be able to do environmental damage. For example, if you were to punch a goblin with your superhuman ability, the goblin could fly through a brick wall and cause it to collapse if your STR stat is high enough. Basically, if you dish out an attack with a certain STR stat, it could potentially cause damage to the surroundings too. This could also give you advantageous ground against an enemy, or knock them off balance. Sounds like something out of Dragon Ball huh?
You're probably thinking a regeneration ability would be perfect right? Wrong. It would make you too overpowered for an RPG and I'd have to continuously update your health which would be very tiring. So, no regen.
Level: Your character's level.
Exp: The amount of experience needed to level up.
Health: The total amount of health your character has.
Attributes: Everyone has a starting amount of 6 points to place in 6 catagories.
VIT: Vitality. Each point in here raises your health by 20 points.
STR: Strength. Each point in here raises the amount of damage you deal.
DEF: Defense. Each point in here lessens the amount of damage you take.
MAG: Magic. Each point in here raises the amount of magical damage you deal.
SPR: Spirit. Each point in here lessons the amount of magical damage you take.
SKL: Skill. Probably the most versatile of the attributes. It can raise the amount of damage you deal by a small amount and lessen the damage you receive by a small amount. The amount of damage a status effect can do increases a little. The amount of health you can heal increases. The chances of finding hidden enemies and hiding yourself increases.
Inventory: Your inventory is the items you have. When creating your application, the items you have can only be items you wished for as an ability, if you wanted an item.
Money: There is a monetary system using a unit called the arc. Money can be used to buy food, potions, and medicines. They can also be used to buy a house in a town or city. You will need money to enter certain areas such as hot springs for extra experience points, labyrinths to search for treasure and adventure, and tournaments to test your strength. You can also sell items or ingredients to earn money. You CANNOT sell the items you got from [GAIA] if you got one from him. That would be pretty stupid. Hilarious, but stupid.
Prestige: If you join an Adventurer's Guild, you can gain prestige. Prestige points basically show how popular you are in the Guild. You can become famous if your points are high enough. It's just a fun little addition I made. However, if you become famous, you can also attract a lot of attention. Sometimes unneeded attention. Aim for the top and become a true hero to the people!
Status Effects: Status effects cause extra damage to an enemy when used. If an attack has the ability to deal status effects, there is a 1 out of 3 chance to inflict it. However, it only lasts for 1d3 RNG roll. It deals a small amount of damage overtime, and can be increased by a small amount by raising the SKL attribute. Some potions can also deal status effect damage. They have a 100% chance to deal damage, and the damage lasts longer depending on the rarity of the ingredient. It can deal more damage than attacks with status effects, but it also depends on the SKL attribute as well.
Healing: If you have a healing ability, the SKL attribute is your friend. The higher your SKL, the more health you can heal. Food and healing potions are also capable of healing. The higher the rarity of food and healing potion ingredients, the more health it heals. It also depends on your SKL.
Hiding: A fairly simple formula, if your SKL is high enough, you can ambush enemies easier and locate them easier as well. If it's too low, you'll never find enemies, and if it's high enough, you'll always find enemies. The same goes with hiding yourself. Hiding helps you (or the enemy) get the first attack. If successful, you could either gain or lose the advantage, depending on whose attacking.
House: If you buy a house, you can use it as a resting area. Invite some other Players to come (If you met them in-game)! As long as you're not in a battle, you can instantly teleport to your house. While at your house, you'll instantly heal all health you lost. And, as long as you don't leave the house, you can instantly teleport back to the area you came from. Like Minecraft. Be warned though, houses are really expensive.
Adventurer's Guild: The Adventurer's Guild is a place you can go to to take random quests. Rewards for completing these quests can range from common food items and some money (arc) to extremely rare potions and tons of experience points. The harder the quest, the better the reward and the more prestige points you gain. Beware however, for hard quests can also lead to unexpected twists and turns, and you can die if your level is too low.
- [+] My character application
- Name: Kato Miyazaki
Appearance: Kato has straight black hair, somewhat long but not going past his neck, regular brown eyes, a plain face, and a reserved expression. He's about 5'4", and (upon entering Teva) he wears a white jacket, a blue t-shirt, black breathable sweatpants, and blue and white leather shoes.
Abilities (Max of 3):
When asked by [GAIA] what his five wishes were, Kato replied,
1. Sixth sense: Kato wished to be able to locate any hidden enemies trying to sneak the first strike. (Cannot be ambushed. 1 wish deducted.)
2. Cyborg: Kato wished to be able to move again, and have the strength to save what he couldn't save before. (Robotic body parts equal to superstrength, and energy beams because they're awesome. 2 wishes deducted.)
Attributes (6 starting points):
Inventory (Items given from Abilities): None
Money: 100 arc
Backstory: When he was 10, Kato lost his entire left arm, his left eye, his right rib cage, his entire right leg, and his left foot to a full on collision car accident. His spine was almost completely crushed, and he was paralyzed for life. The fact he was still breathing seemed preposterous, and no one knew how in the world he was able to survive. After two years of vigorous surgery, he was finally able to speak again, albeit just barely. When asked on how he still wished to live through such a devastating experience with his parents gone, his body in shambles, and his life in utter disarray, he merely replied, "I just hate giving up."
Everyone in the room, without a doubt, saw an inconceivable hope radiating from the little boy's eyes. An absolute will of determination that could not and would not be shattered no matter what he went through. At that moment, they were struck with the thought that he indeed was no ordinary child, and surely has a chance. 5 years later, no one knew that his entire life would change forever.
Now that we got the bulk of the information out of the way, time to get to the action! Everyone will "spawn" in Nitronia, a grand kingdom ruled by King Nitro the VII. (He rules that bright green patch of grass on the map) If there are any questions please ask. This is a beta test, and I'll be happy to answer. If a lot of people join, I may be looking for some Moderators to help with the roleplay as well.
Moderators so far:
Almost forgot. Everyone only gets 1 character, since having too many characters would be pretty messy. If there's not a lot of roleplayers, then I'll think about it. When three people (besides me and Devon) join, the roleplay (beta test) can begin!