"Our time has come... awaken, Stianakind" An voice echoes on your head as you slowly become conscious. "As was predicted, the day has arrived. A great entity lies just beyond our galaxy, approaching by the minute. It is beyond the power of all others, and therefore lies in our responsibility, bound by the ancient oath we swore."
You feel a strange sensation, not in any part of your body. Of course, you don't have one. Why would you?
"You feel it, don't you?" The voice spoke again. "With this looming darkness comes a spark of hope, the ghost of a world long forgotten where heroes once triumphed. Reach out to it, and it will reach back. Take a single ember from the long extinguished fire and let it ignite an inferno within you. Summon forth a hero of old.
TL;DR: Space ghosts call old characters to fight Sauron or something.
- [+] Rules
- Normal Haven Station rules apply, who saw that coming?
I have the final say, but if you have a problem with anything (especially the mechanics) don't hesitate to ask me!
No metagaming. This is especially important due to the mechanics which (if you haven't read the combat section yet) allows for PVP!
- [+] Combat
- So, here's the real doozy. There are a few simple (and I do mean simple, you won't have to dedicate time to learning it) mechanics in this RP for combat which allow for PVP (even though the campaign will be focused on PVE) and there will be a short example of combat below. (Technically the whole thing is PVP because all the enemies are created in the same way as characters and I control them all... but whatever.)
So Wood! I hear you cry out. I wanna slap my enemy real hard, how do I do it? Well, the harder you want to slap your opponent, the longer you need to prepare your attack for. You and your opponent will take turns to post (duh). Each time you post when in combat you can prep one of your attacks up to a default maximum of 4. When you decide to strike, it will deal that amount of damage to the opponent. You also can't prep an attack on the same turn you use it. Simple, right? Any prepped attack that you haven't defined to do anything special in your app will just deal damage, so you can prep to throw a rock or give someone a wedgie... if you really want. You can also attack without prepping which doesn't stop you prepping another attack. This is more for showing off and keeping the fight going then actually doing anything.
Hit Points and Ability Points
But Wood! I hear you say. The bad guy is slapping me, what happens? And how do I hit him back even harder?
Alright, when you fill out the application you'll have between 1 and 10 points to allocate as your Hit Points (c'mon, you've all played video games. I don't need to explain these) The remainder will become your Ability Points. When you run out of HP, you don't die but become incapacitated until the end of the fight. Afterwards, you can continue with 1HP. Now ability points lets you slap people a little harder. While your prepped attacks will be pretty basic. Dealing damage, defending, healing etc, you can bend the rules with abilities. You could make up your own buff/debuff such as stunning an enemy, summon a minion to fight for you, it's really up to you! They don't have to rely on AP either. Maybe it's on a time cooldown such as once every 3 turns or once per fight. Maybe it relies on an item, or ammunition have a finite amount of. Go nuts! I'll tell you if I think you're abilities are a bit too strong or weak, don't worry. Or maybe I'll just ramp up the difficulty... muahahaha...
If you don't want to bother with creating abilities or stats, I'll happily do them for you.
And that's really it! That wasn't too complicated now, was it? I'll have a sample fight up soon (there's an old version in The Grand Tournament interest check showcasing possible rules, so it's not perfectly accurate but it's close)
- [+] Combat Example
- Coming soon! Check The Grand Tournament interest check for a slightly outdated example. http://havenstation.nogbox.com/viewtopic.php?t=542&start=10#p21775
- [+] Applications
- Remember, your character must have been in a previous RP, whether Haven Station or it's previous homes. They also must be your own character, unless you've gotten permission otherwise. If you fancy playing a villain... drop me a dm :3
RP(s) Featured in:
RP Backstory: (you may choose from what time and RP your hero is plucked from)
Stat Stuff!(You have 10 points to divide between HP and AP, I recommend reading the combat section just so you understand how everything works.)
Abilities: (If you don't want mess with numbers I'll be more than happy to create/balance abilities for you.)
Example Character (Who I haven't spent much time thinking about balance for, but oh well! Balance doesn't need to be perfect.)
Race/Species: ice man... guy
RP(s) Featured in: n/a
Original Backstory: n/a
RP Backstory: n/a
Glacial Strike - His sword becomes coated in ice, extending it a few inches before he strikes (this is just for prepping to deal damage)
Ice wall - Blocks incoming damage to a target ally (damage blocked = turns prepped for)
Freeze - Stop an opponent from prepping for a turn (cost = 2AP)
Frostbite - Deals 2 damage to an opponent over 2 turns, starting next turn (cost = 2AP)
Frozen Spear - Turn your free arm to ice and launch at an opponent for 3 Damage. Takes 3 Turns to re-grow passively.