Do you think this substitute would help create a little variation instead of the 20%?
Damage Formula (Physical):
DMG = ((Player STR + 1d6) × 4) - ((Enemy DEF + 1d6) × 2)
Damage Formula (Magical):
DMG = ((Player MAG + 1d6) × 4) - ((Enemy SPR + 1d6) × 2)
Also, if this were to be used as a group damage formula (shown below), would it calculate the same damage as the formulas above, except spread out to multiple enemies?
Group Damage Formula:
Total Enemy DEF/SPR = TEDS
Number of Enemies = NoE
DMG per Enemy = (((Player STR/MAG × NoE) + 1d6) × 4) - ((TEDS + 1d6) × 2)
Finally, the last thing I need help with would have to be the hit/miss formula. It's also overpowered or underpowered depending on the enemy's level.
Hit(positive)/Miss(negative) = (Player DEX + 2d6) - (Enemy AGI + 2d6)
Thanks for your guys' feedback and help!
With these things checked and cleared, my simple battle formulas will be set and my roleplay will be nearly complete (At least the beta test of it).