Oracle - A game by smartdevon

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HunterOfEvil

Oracle - A game by smartdevon

Post#31 » 10 Sep 2016 20:11

I've been playing a bit of Oracle today. So far its pretty good, but I think you should tone the random encounters down a bit. Its irritating having to deal with one every twenty steps. There are also a few grammar and spelling errors in the dialogue. Other than that, I like it! Nice job!
I am not brave, I am only just, for fear knows no man's name better than the one called "fearless", but there is no fear in love.

Hunt evil, Kill beasts, Slay darkness, and SURVIVE!

Deviant Art: http://thehunterofevil.deviantart.com/

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Fireally

Oracle - A game by smartdevon

Post#32 » 10 Sep 2016 21:07

That's nothing compared to the infinite army of zubat. Remember, you can flee 99% of the time without penalty other than lost EXP via opportunity cost.

Also, "positive" in the Oracle world is "posative" according to Devon.

Out of curiosity, how far are you? I imagine the cave since that's probably the longest single room section, which does have a lot of encounters.
Fireally's YouTube channel: http://www.YouTube.com/c/FireallyXela

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smartdevon
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Oracle - A game by smartdevon

Post#33 » 10 Sep 2016 22:31

Grammer don't matter, it's dialog, if theres bad grammer its cause the characters have bad grammer.
Im a writer, and game designer. Follow me on twitter for tweets that have nothing to do with either of those (@ThurgoodDevon): https://twitter.com/ThurgoodDevon?s=09

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HunterOfEvil

Oracle - A game by smartdevon

Post#34 » 11 Sep 2016 12:41

I've just finished that battle with the three guards people and won (but the characters were still kidnapped even though I killed the kidnappers. How does that work?), and now I'm running around trying to level up.
I am not brave, I am only just, for fear knows no man's name better than the one called "fearless", but there is no fear in love.

Hunt evil, Kill beasts, Slay darkness, and SURVIVE!

Deviant Art: http://thehunterofevil.deviantart.com/

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Fireally

Oracle - A game by smartdevon

Post#35 » 12 Sep 2016 21:31

HunterOfEvil wrote:I've just finished that battle with the three guards people and won (but the characters were still kidnapped even though I killed the kidnappers. How does that work?), and now I'm running around trying to level up.


Taskforce doesn't stop coming. You bought enough time to get Koda, Kyro, and Sylvia out without them noticing.

You should talk to all the NPCs in town, particularly after Dragon Gulch. ;D
Fireally's YouTube channel: http://www.YouTube.com/c/FireallyXela

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smartdevon
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Oracle - A game by smartdevon

Post#36 » 23 Oct 2016 21:13

Image

I made a new banner for Oracle in photoshop.
...
...
yes, this is the best I could do.
Im a writer, and game designer. Follow me on twitter for tweets that have nothing to do with either of those (@ThurgoodDevon): https://twitter.com/ThurgoodDevon?s=09

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Fireally

Oracle - A game by smartdevon

Post#37 » 15 Dec 2016 00:28

I tried to make the Sword of Fire in Blender too...

SwordofFire.png
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Fireally's YouTube channel: http://www.YouTube.com/c/FireallyXela

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smartdevon
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Oracle - A game by smartdevon

Post#38 » 15 Dec 2016 18:57

Fireally wrote:I tried to make the Sword of Fire in Blender too...

SwordofFire.png

Not quite the "Legendary Blade" asthetic I imagined but It certainly looks dangerous.
Im a writer, and game designer. Follow me on twitter for tweets that have nothing to do with either of those (@ThurgoodDevon): https://twitter.com/ThurgoodDevon?s=09

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Fireally

Oracle - A game by smartdevon

Post#39 » 15 Dec 2016 19:05

smartdevon wrote:
Fireally wrote:I tried to make the Sword of Fire in Blender too...

SwordofFire.png

Not quite the "Legendary Blade" asthetic I imagined but It certainly looks dangerous.


I'm not done yet. I want to make some textures, like runes on the other side of the blade that glow when Sylvia's inhibiting it, and not when she's not. Any other ideas you want me to give a shot on this?
Fireally's YouTube channel: http://www.YouTube.com/c/FireallyXela

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smartdevon
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Oracle - A game by smartdevon

Post#40 » 15 Dec 2016 19:07

I'd say make the handle silver or gold, rather than a wood color. The blade is a few centuries old and wood would've deteriorated completely in that time. I'd also stretch the blade out so it looks less like a dagger, and maybe tone down the contrast between the red and the grey.
Im a writer, and game designer. Follow me on twitter for tweets that have nothing to do with either of those (@ThurgoodDevon): https://twitter.com/ThurgoodDevon?s=09

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